Thursday, May 27, 2010

Reconstruction Tips: Flukes Part 4

Yet another installment of...

Craig brings you the next chapter of his...

Flukes go on Whales... NOT in your Art!


Part: 4

Flukes of times past...

Part 1- I decided to try and create some palaeo-art for New Zealand Palaeontologist Ewan Fordyce. This was unrequested art, and this is probably a good thing considering what I first produced! Find out the HUGE mistake I made and the first lesson you should learn from my folly.

Part 2- After regrouping from my first embarrassing version of the Shark Toothed Dolphin, I proceeded to try and rework it. However in this second attempt my strengths and preferences working on Dinosaurs created an odd reptilian-whale hybrid. This has yet another key lesson to learn here.`

Part 3- Tracking down as many references as I could get my hands on, I reworked the "Dolphinsauriod" into something that roughly resembled a Shark Toothed Dolphin! Find out how important references were to my process...

Now for Flukes of times present!

So I'd managed to get my Squalodon looking something like a Dolphin should. Showing it to Dr. Fordyce I got my first passing grade on the restoration! It got a C- so to speak. All the details were wrong, but I'd gotten the general layout right. Which was a first!

However my set of renders were not overly helpful for Dr. Fordyce to go into the models details. Like this one above, all my renders were in a 3D environment, which I quickly learned weren't useful for critiques. I was going to need something better for the good doctor to look at...

This is the format I came up with. A schematic of my Shark Toothed Dolphin from ever basic view available.

Rule #5 of Scientific Restorations: Before getting your piece reviewed by an expert make sure you prepare some easy to approach material for them to look at. If you can (or have the time to) make a schematic view of your creature. This allows the expert to look at preciously what you are doing in your restorations, and thus give you useful feedback.

Dr. Fordyce much preferred these to my original in water shots.

I for the first time got some immediate feedback directly on my model. Before I'd been given some verbal suggestions, but with print outs of the schematic Dr. Fordyce could directly mark where and often what he wanted the Dolphin to look like.

So with these modifications in mind I set off to work on upgrading my mark ;P

By this point in late 2009 I had been making some big breakthroughs across the board in my 3Ding (in large part thanks to ART Evolved). I now had a better method of creating underwater effects, which I promptly plopped my Squalodon into.

By now I also had a firm grasp on 3D rigging, so the Shark Toothed Dolphin became my first model to be rigged by a single skeleton! (I typically rig each part separately, and simply pose them relative to each other).

Even before Dr. Fordyce's changes, my Squalodon was starting to look pretty sweet!

With the changes this is what it looked like. I hadn't managed to get in the neck folds Dr. Fordyce had wanted (and I still haven't...), but tried to tweak everything else.


IMG_2869

I got a B. Which was huge for me. Still not publication worthy, but Dr. Fordyce was starting to believe he might want to use my Squalodon for his description!

I got a very cool anatomy lesson on the very precise details of how he thought these whales went together. From this point I was armed with the most up to date view on Squalodon ribs, flippers, and echo locating melon organ.

This was the "final" version (at least as of the time I write this).

Panorama 13

Before I took this version in to Dr. Fordyce I wanted to test out my than new direct fossil comparison technique. This was the second 3D model I tried it on.

So taking the skull above, I cut it out of this photo and than laid it over my model semi-transparent.

I was amazed to discover it was a perfect match! Through my hard manual work, and input from Dr. Fordyce, I'd modelled my Dolphin exactly in line with the fossil. Even most of the teeth were the same! Though I will never be waiting to the end of the modelling process to do this test ever again!!!

Showing it to Dr. Fordyce, I got the highest mark to date. An A-!!!

Apart from the neck wrinkles and removing some of the model induced lines from the skull area, this Squalodon met with Dr. Fordyce's standards!

It was now time to develop a scene for this critter to steal!

Building some test Penguins I toyed with updating the main picture of Squalodon used at the University of Otago. Sadly, Dr. Fordyce has asked me not to post this picture, but it is of two (older style) Squalodons chasing some of the giant penguins that lived alongside them.

This was the "final" test shot I came up with. In principle Dr. Fordyce rather liked it. Some of the scene, like the Dolphin, need some fine tuning (the bubbled and Penguins basically), but overall this is the direction I'll be going in with the final piece.
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This is now currently where the project stands. It has been on pause since December 2009. When is the final piece due? I hear you asking. We are not sure.
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At moment I need to do some work fixing the Squalodon's neck, but overall we are awaiting Dr. Fordyce getting the chance to finish his publication. However hopefully that day will come soon. Until it does though, I'm forced to leave you and Flukes on this art note.
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Don't despair though. I have a side part to Flukes about my experience working with Dr. Fordyce, and some suggestions on how to start doing work for actual palaeontologists. So watch for this Going Pro edition of Flukes soon!

3 comments:

Albertonykus said...

So that's the story of how that crazily awesome pice came into being! If it gets into scientific publication it'll be really exciting!

Dinorider d'Andoandor said...

oh, now it looks more mammalian!

I really like that last picture with the penguins

Rachael said...

It's every palaeo-artists dream to have input like that. Fantastic. I'm really looking forward to seeing the final approved version.

Isn't it great to have someone tell you what's wrong with a piece of work that actually knows? You can't improve if the only feedback you ever get is "it's awesome." when it plainly isn't.