Showing posts with label Article- Flukes go on Whales. Show all posts
Showing posts with label Article- Flukes go on Whales. Show all posts

Saturday, June 18, 2011

Going Pro: Working with Palaeontologists (Flukes Part 5)

Well if no else is going to do a Going Pro ARTicle this year, I guess I'm going to have to :P


For my first Going Pro contribution I'm going to tie into my Flukes series of 2009 and 2010. While attempting to create a Shark Toothed Dolphin (Squalodon) for Dr. Ewan Fordyce (the tale of my efforts and MISTAKES can be followed in Part 1, Part 2, Part 3, and Part 4) I picked up a few very good tactics and attitudes for getting yourself, as an artist, established with a working scientist. In the last couple of months I've gotten myself some more legitimate Palaeo-art gigs using these approaches with other palaeontologists here in Canada.



So I figured why not try to help everyone else out with my methods for all you aspiring and upcoming palaeo-artists to break into the palaeo-reconstruction field...




PART: 5
Working with (and for) Palaeontologists



Before I dive into this article, I'm going to clarify that the point of this article is for you to get gigs reconstructing critters for palaeontologists.



This is a very different task than what we usually get up to here on ART Evolved. Most often we are attempting to reconstruct something by ourselves for our own purposes. While you can certainly ask a scientists for their input in these effort, this is not the same as working on a legitimate reconstruction in my opinion.



Now before you get all enraged, I am not down playing independent palaeo-art, nor am I trying to insult people who create it. Hopefully everyone on this site knows how much "non-legit" palaeo-art I've created! When I use the word legitimate here I am solely referring to the fact the palaeo-art in question was commissioned by a scientist to accompany a formal publication. This to me means the artwork carries a bit more weight by having an outside authority's seal of approval and thus has had its own form of peer review.



Now with that quick preamble out of the way, how do you get yourself working for a palaeontologist in this way?



THE Attitude

I've found one's frame of mind toward palaeontology and their art that is the key to selling said art. To best illustrate this let me tell you a story...

Just a few months ago, I met for the first time a new palaeontologist (Dr. Potential I shall dub them). I was very interested in pitching myself as a possible artist for Dr. Potential should they need a reconstruction done in their area of expertise (a big interest of mine). While they were willing to meet with me, I was stressed when almost immediately into our introduction Dr. Potential became very withdrawn and almost confrontational. I thought I'd done something offensive by mistake, but I pressed on in my usual manner of selling myself and my art (humbly casual). The interview didn't improve. In fact I thought I was crashing and burning when we got to my portfolio, and I was unable to answer some rather pointed technical questions about my anatomy choices in my pieces. I thought that was the end of the meeting, and I braced for the "thank you but no thank" you". Taking me by surprise Dr. Potential told me they were interested in me working for them. What I thought, after all that hostility?!?

It turns out Dr. Potential had tried collaborating with two other amateur artists in the past, and neither those experiences had been positive for the good doctor. In both cases Dr. Potential found the artists approached the subject matters like they were the experts, and began questioning or ignoring Dr. P's input and requests due to their own "research" of the topic subject matter. In the end Dr. Potential aborted both collaborations, and had a somewhat lowered opinion of "palaeo-enthusiasts".

I won over Dr. Potential with my very laid back and open approach to both my palaeo-art and the science in general. More to the point Dr. P very much liked the way that while I was well informed on palaeo, I didn't have a need to "flaunt it" or pretend I knew as much (or more!) than Dr. P (as I do not!). So that is how I got the gig.



So my first very key piece of advice when approaching a scientist to create palaeo-art for them is to forget everything you think you know about palaeontology. Especially about the topic you will be creating.

I don't mean to harp on people, but this is very important as a palaeo-artist. It doesn't matter how many museums you've visited or papers you've read, the scientist is the expert in the case of a legit reconstruction. That is why they are the ones writing the paper. Approach them as such. Do this and I guarantee you'll have luck.

Besides you'd be surprised how much you can learn from talking to an expert (no matter how much or little reading you've done on their subject). Despite all the science that is out there in publication, I've always enjoyed direct conversations to learn about all that hasn't been published yet!



Your Price

While attitude is key, there is another sticking point I've encountered over my ten or so pitches. How much your art costs. How you answer can really effect your efforts to getting established.


I venture the suggestion, at least while you don't have any formal credentials or portfolio full of commissioned work, you think about doing your first few pieces for free...

Immediately I should caution, I am not aiming to make my entire living or even a significant portion of it doing palaeo-art. I would just like to see my hobby pay for itself, and maybe see myself advance to the contemporary big leagues of the artform. As of such my not making money on my first few legitimate palaeo-art pieces is not a big lose to me.

This has me as a diametric opposite camp from the real artists out there. As a good example of their point of view I will call on our AE comrade Glendon's stance on the pay issue (I've run this by Glendon for the record). He suggests not doing any work for free. If you do there is a risk it will set up an expectation in your clients of this being the norm, and might even establish you a reputation as a "freebie" artist. While I agree with this on its fundamentals, legitimate professional level palaeo-art is very cut throat. You might need an edge in your rookie gigs.

I've lost over half my initial pitches to already established professional palaeo-artists this year, particularly Dinosaur reconstructions, as they offer some pretty stiff competition. For starters they have established relationships within the field, have a tested true body of work, and have demonstrated they have the methods to capture what the scientists are after. Who am I to compete with that right now, one on one, unless I level the playing field? "Selling" myself as the cheaper (to free) alternative has really been my only way to slip into circulation. The compensation in this case is building up my portfolio with actual published credentials.

I personally have "lost" a couple potential gigs (initially I was signed on a the tentative artist due to being free) when the project got money for a press release. Rather than risk paying a no name unestablished talent such as myself, they go to the proven stars when money enters the equation.

The other way I justify not making money off this art is that at moment I am not making any money creating non-legitimate palaeo-art, how could not being paid to actually create legitimate stuff hurt anymore?

Working for free is just one strategy, and it has been working for me off and on this year. Take what you may from it. The payoff is I have a potential half dozen reconstructions in the works now (one possibly paying!). Of course I'm at the whim of marketing and communication departments for the majority of them, especially should money for a formal press kit come up with a project. So mine is not the most stable strategy. Mind you I'd venture there is no such thing in the palaeo-art game...


The Benefits





So what are the payoffs of doing your art for free while defaulting on all your prehistoric know how? Quite a few actually. Not only for your art but also your knowledge in the field of palaeontology.



Here are just some of the benefits I encountered working with Dr. Fordyce in New Zealand.



Access to totally brand new specimens. This one was huge. When working with scientists you often get a sneak preview of things no one else in the palaeo community has ever seen. While you typically aren't allowed to talk about them (at least if you want to keep your name good in the field) there is something extremely satisfying about getting to be one of the first to see a new prehistoric critter. Plus if you're really lucky you could find yourself to be the first person to ever reconstruct it!

Access to most recent knowledge and research. For me often the hardest part of reconstructions is ensuring all the details are in line with the science. While one can read the technical literature, often very important things aren't covered on how these animals are put together or figuring out how to translate them into a concrete image. Additionally the amount of research can be a little much for a part time palaeo-artist such as myself.



When working with a palaeontologist often a lot of this guesswork (or outright conjecture) can be taken out of the picture. Every palaeontologist I've talked to is sitting on some knowledge of these details, either not published yet or that they know of from obscure references you don't know about (they are paid to know this stuff). Working with them, you'll find suddenly your work can become the cutting edge reconstruction of the critter in question by including things previous reconstructions lacked!



You'll become a part of the research process. One of the other cool byproducts of working with a palaeontologist on a reconstruction is that your seeking as much information about a fossil as a living animal can spur new insights or areas of inquiry about them.



While working with Dr. Fordyce, a quick question I had about the placement about fins on the Shark Toothed Dolphin suddenly caused him to consider every other reconstruction of these animals previously made. He realized based on his own recent work on dissecting modern Dolphins that all previous reconstructions (and even most museum mounts of Dolphin skeletons both fossil AND modern) were wrong in the angle they were placing the ribs. Meaning not only was my reconstruction going to be the first to represent this cutting edge idea, but that I'd accidentally spurred it into entering the equation.

Direct feedback and input. The most rewarding and unique result of collaborating with a scientist is getting a qualified opinion on your reconstruction. While there is nothing wrong with feedback from palaeo people like those here on ART Evolved (seriously love you guys for it all!), this doesn't quite compare to getting it from one of the top minds on the subject. Especially when you finally nail the critter, and get the experts seal of approval!!!



So I hope this random ramble is of some use to you. While I'm by no means a professional or big name in the field of palaeo-art, using these steps I've definitely made headway to at least breaking into the scene later this year. I hope that one day you'll have the same luck as me!

Thursday, May 27, 2010

Reconstruction Tips: Flukes Part 4

Yet another installment of...

Craig brings you the next chapter of his...

Flukes go on Whales... NOT in your Art!


Part: 4

Flukes of times past...

Part 1- I decided to try and create some palaeo-art for New Zealand Palaeontologist Ewan Fordyce. This was unrequested art, and this is probably a good thing considering what I first produced! Find out the HUGE mistake I made and the first lesson you should learn from my folly.

Part 2- After regrouping from my first embarrassing version of the Shark Toothed Dolphin, I proceeded to try and rework it. However in this second attempt my strengths and preferences working on Dinosaurs created an odd reptilian-whale hybrid. This has yet another key lesson to learn here.`

Part 3- Tracking down as many references as I could get my hands on, I reworked the "Dolphinsauriod" into something that roughly resembled a Shark Toothed Dolphin! Find out how important references were to my process...

Now for Flukes of times present!

So I'd managed to get my Squalodon looking something like a Dolphin should. Showing it to Dr. Fordyce I got my first passing grade on the restoration! It got a C- so to speak. All the details were wrong, but I'd gotten the general layout right. Which was a first!

However my set of renders were not overly helpful for Dr. Fordyce to go into the models details. Like this one above, all my renders were in a 3D environment, which I quickly learned weren't useful for critiques. I was going to need something better for the good doctor to look at...

This is the format I came up with. A schematic of my Shark Toothed Dolphin from ever basic view available.

Rule #5 of Scientific Restorations: Before getting your piece reviewed by an expert make sure you prepare some easy to approach material for them to look at. If you can (or have the time to) make a schematic view of your creature. This allows the expert to look at preciously what you are doing in your restorations, and thus give you useful feedback.

Dr. Fordyce much preferred these to my original in water shots.

I for the first time got some immediate feedback directly on my model. Before I'd been given some verbal suggestions, but with print outs of the schematic Dr. Fordyce could directly mark where and often what he wanted the Dolphin to look like.

So with these modifications in mind I set off to work on upgrading my mark ;P

By this point in late 2009 I had been making some big breakthroughs across the board in my 3Ding (in large part thanks to ART Evolved). I now had a better method of creating underwater effects, which I promptly plopped my Squalodon into.

By now I also had a firm grasp on 3D rigging, so the Shark Toothed Dolphin became my first model to be rigged by a single skeleton! (I typically rig each part separately, and simply pose them relative to each other).

Even before Dr. Fordyce's changes, my Squalodon was starting to look pretty sweet!

With the changes this is what it looked like. I hadn't managed to get in the neck folds Dr. Fordyce had wanted (and I still haven't...), but tried to tweak everything else.


IMG_2869

I got a B. Which was huge for me. Still not publication worthy, but Dr. Fordyce was starting to believe he might want to use my Squalodon for his description!

I got a very cool anatomy lesson on the very precise details of how he thought these whales went together. From this point I was armed with the most up to date view on Squalodon ribs, flippers, and echo locating melon organ.

This was the "final" version (at least as of the time I write this).

Panorama 13

Before I took this version in to Dr. Fordyce I wanted to test out my than new direct fossil comparison technique. This was the second 3D model I tried it on.

So taking the skull above, I cut it out of this photo and than laid it over my model semi-transparent.

I was amazed to discover it was a perfect match! Through my hard manual work, and input from Dr. Fordyce, I'd modelled my Dolphin exactly in line with the fossil. Even most of the teeth were the same! Though I will never be waiting to the end of the modelling process to do this test ever again!!!

Showing it to Dr. Fordyce, I got the highest mark to date. An A-!!!

Apart from the neck wrinkles and removing some of the model induced lines from the skull area, this Squalodon met with Dr. Fordyce's standards!

It was now time to develop a scene for this critter to steal!

Building some test Penguins I toyed with updating the main picture of Squalodon used at the University of Otago. Sadly, Dr. Fordyce has asked me not to post this picture, but it is of two (older style) Squalodons chasing some of the giant penguins that lived alongside them.

This was the "final" test shot I came up with. In principle Dr. Fordyce rather liked it. Some of the scene, like the Dolphin, need some fine tuning (the bubbled and Penguins basically), but overall this is the direction I'll be going in with the final piece.
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This is now currently where the project stands. It has been on pause since December 2009. When is the final piece due? I hear you asking. We are not sure.
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At moment I need to do some work fixing the Squalodon's neck, but overall we are awaiting Dr. Fordyce getting the chance to finish his publication. However hopefully that day will come soon. Until it does though, I'm forced to leave you and Flukes on this art note.
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Don't despair though. I have a side part to Flukes about my experience working with Dr. Fordyce, and some suggestions on how to start doing work for actual palaeontologists. So watch for this Going Pro edition of Flukes soon!

Wednesday, December 23, 2009

Reconstruction Tips: Flukes Part 3

We present for you yet another edition of...

Time for another installment of Craig's ongoing palaeo-art (mis?)adventure...

Flukes go on Whales... NOT in your Art!
Part:3

Previously on Flukes (imagine catchy suspense music, just like an awesome cliffhanger multi part TV show)
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Part 1- I decided to try and create some palaeo-art for New Zealand Palaeontologist Ewan Fordyce. This was unrequested art, and this is probably a good thing considering what I first produced! Find out the HUGE mistake I made and the first lesson you should learn from my folly.
`
Part 2- After regrouping from my first embarrassing version of the Shark Toothed Dolphin, I proceeded to try and rework it. However with this second attempt my strengths and preferences from usually creating Dinosaurs created an odd reptilian-whale hybrid. This has yet another key lesson to learn here.
`
Now the continuation...
`

So after two months of playing with my Squalodon, I ended up with this the "Dolphinsauriod"...
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At the time, I just viewed this particular incarnation of the model as just another mistake.

Looking at it now, the Dolphinsauriod marked the end of an era in my art. This was my last truly amateur approaches to reconstructions. As of April 2009 onward I would use one sort of reference or another when recreating anything, and thus have some degree of credibility in it.

However when starting the project in early 2009 I did not have many references for Squalodons. Even now having done extensive research on the family I've only managed to come up with a dozen or so. Of those only a few are worth looking at.
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Bringing me to the first lesson of today's post...
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Rule #3 of Scientific Restorations: There is no such thing as "enough" references. Track down as many pictures, drawings, photos, and restorations of a prehistoric subject's skeleton, body, and fossils. There is always another aspect or idea to be found in a new reference (even if it is just not to do it like a different recreation), so get as many as you possibly can!
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This can be hard with less popular and obscure critters, like say Shark-Toothed Dolphins. So I'll take you through the useful references I managed to track down, and why I thought they were worth looking at.

There were several overly simplistic restorations, and of these I found this cover page by Alton Dooley for his description of Squalodon whitmorei to be any good.

Though the prey dolphins in this particular piece are a little too minimalist to reference, the Squalodon chomping down on them is surprisingly accurate. The overall proportions of the skull, fins, and body are all perfect. Making this useful for scaling my model.

If for nothing else, this picture also gave me some confidence. If this was among the top 50% of Squalodons out there, then I had a good shot at creating a new addition to this elite group of artwork.

Perhaps the most influential of all Squalodon recreations was this one by Geoffrey Cox. This comes from his amazing little popular science book Prehistoric Animals of New Zealand. (Though sadly out of print, this book is by far one of the best ever released on New Zealand fossils, and definitely has the best palaeo-art to accompany it. So if you are interested in the subject try to track down a copy).

I consider this the "type specimen" artwork of Squalodon from which most other palaeo-art restorations are based. Often in palaeo-art I find that someone will do one key version of an animal, and then 90% of later artists approaching the same subject tend to copy or borrow heavily from this first "type specimen". I'm planning on doing a post on this phenomenon later, but that is the general idea.

One of the most clear examples of this derivative referencing (which is not necessarily a bad thing, I point out, but it is just important to acknowledge) is Arthur Weasley's Squalodon from wikipedia. It is a nice piece, but where it is accurate it incorporates all of Cox's features.

Weasley's body and fin proportions are not very well measured, and so I didn't really use this picutre at all. It is worth crediting this piece with a pretty accurate skull though. At the same time I didn't use it as it rehashs all of Cox's ideas. It has the same skinny long slender snout, and the relatively spherical melon organ (what makes a whales forehead) as Cox's.

My favourite of the "Cox"ian Squalodons is Rob van Assan's version here. Again we see the same general head configuration with the long beak and very small round melon organ.

Not that I'm saying one has to reinvent the wheel with palaeo-art, especially if a pioneer artist captures something scientifically critical to an animal in their earlier version. However Squalodons' heads did not necessarily look like this. Dr. Fordyce has directed me to create a completely novel vision of Squalodon compared to the Cox idea (wait for this in Part 4).

Highlighting the fact that the look of Squalodons is not completely agreed upon, you'll notice Mr. Assan has put his own spin on the Dolphin. Instead of a dorsal fin he has added a river dolphin (the closest living relatives of Squalodons) ridge along the back. This gave some food for thought, and prompted Dr. Fordyce's opinion on the fin (again coming in Part 4).

A radical departure from the Cox model, is this rather Bottlenose Dolphin looking Squalodon by the Aquaheart Museum (as the majority of this site is in Japanese which I don't read, I couldn't find an artist's name. If you know the artist who created this piece of art please let us know in the comment section or email us at artevolved@blogspot.com.)

Though pretty much everything about this piece runs against what we know of the Shark Toothed Dolphins (in particular the lack of said shark-like teeth) as it is trying to mimic a modern Dolphin, the extant looking melon organ turns out to make this one of the key Squalodons I came across.

The best two sets of references I found combined aspects of both styles. The one set of pieces by Chris Gaskin I was asked not to post, as they are the property of Otago University. Chris Gaskin created the pieces for Dr. Fordyce in the 1990's, and so I found them a good guide to what the good doctor would want in his renditions (though as I'd find out, Dr. Fordyce's views on Squalodons have changed in the last 15 years).

The other pictures, such as the Waipatia above (a relative of Squalodons), came from a book accompanying a fossil whale exhibit from Japan. Sadly I only had access to Dr. Fordyce's copy, and the majority of the writing was in Japanese, so I was unable to get the artists name. If you know the artist who created this piece of art please let us know in the comment section or email us at artevolved@blogspot.com.

In both sets of pieces the long unusual snout of Squalodon and its enormous teeth are mixed with a much more modern Dolphin face (unlike the basketball Cox look).

Of course had I not been working with Dr. Fordyce my decisions as what to take from these different interpretations would have been difficult. It illustrates the common problem with palaeo-restorations already covered here at ART Evolved. When looking at references with no proper scientific input, it can be tricky.

The most trust worth reference you are ever going to get is the fossil material itself. In my case this was just the skull. Only a few complete Squalodon skeletons have ever been collected, and none were from NZ or easy to access from here.

With each new approach I've taken on the whale since the first (in Part 1 of Flukes) I have ended up referring to the skull more and more. By my last rendition of the Squalodon (coming up in Part 4) the skull was my centre referral point. Which would be my other key piece of advice...

Rule #4 of Scientific Restorations: No matter how other references you find and how much you like other artists takes on a subject, always make sure the original fossils are your main guide. This way you can separate the "facts" in your other references from the "artistic licence and/or style" flavouring the artists may have injected into their piece.

So coming back to my art. This was the Dolphinsauriod. Despite its reptilian flavour, many of the key Squalodon features were starting to take form. I had the long snout, I had the large teeth (though at this stage they were a little too exaggerated), I had something of a melon organ (though not correct in Dr. Fordyce's opinion).

A rough comparison between the Dolphinsauriod and the skull showed that my snout was not quite long enough, and a new factor not mentioned on the other restorations before (as they all got it correct) was the eye was far too high on the face.

The other key issue, causing my whale to look more like a marine reptile, was how I was lacking a proper Dolphin cheek.

After referencing the Japanese artwork and Gaskin, plus some modern Dolphins, this is the fix I came up with.


Though it is quite rough in these early pics, already my Squalodon was looking a lot more mammalian. It was these finer tune details that I would learn much more about in the coming months and attempts.


For the time being (at the time) putting the teeth back into the skull made difference between mammal version 1 and Dolphinsauriod quite remarkable, despite the lack of polish on version 1.

Using my very crude model to fossil comparison, the new model was looking good. This technique however was very crude, and i was going to find out that I needed a lot more fine tune work. You can check out a preview of my new method of art to fossil comparisons here.


Finally I was onto the base of the good copy...

Of course that still wasn't quite the same as having the good copy...

More on that in Part 4!

Monday, November 9, 2009

Reconstruction Tips: Flukes Part 2

Welcome back to Reconstruction Tips!

Today I bring you the next installment of my ongoing Palaeo-art adventure...

Flukes go on Whales... NOT in your Art!

Part: 2


Previously on Flukes, I'd decided to attempt a restoration of a Prehistoric Whale for use by New Zealand Palaeontologist Dr. Ewan Fordyce. I started on this mission without asking Dr. Fordyce if he wanted any such art. I'd also dove in without much idea of what a Shark Toothed Dolphin looked like or how they were put together...

Giving me this initial version of such a beast.

Looking at it right now, I can't believe I actually showed this to Dr. Fordyce thinking he'd be even slightly impressed. That alone wish me to create anything for him. Fortunately for my sake he is a very kind man, and humoured this my first (but not last) botched attempt.

I knew that the dolphin's head was the weak link, but I had hoped that the post cranial 3Ding would save me. The body for the most part, except the Dorsal fin, didn't make Dr. Fordyce's attention at all. All we talked about was the skull, and how utterly I'd gotten it wrong!

Again I hadn't referenced any material what so ever, and tried to go off my fleeting memories of the Sharked Toothed Dolphin skulls I'd seen in New Zealand museums. Sadly it showed. A lot!

For round two on the Dolphin I made sure to go and get some references before I started.

Due to its being easily accessed and photographed, I snapped about 20 pictures of this skull here (skull C from my last articles skull challenge). Not because Dr. Fordyce wanted a reconstruction of this particular animal mind you. Rather it was the easiest for me to access on that day from the University of Otago's collections. This would lead to some minor problems with the second take on the Dolphin.

As Dr. Fordyce was most concerned by my complete miss on the teeth, this was where I redoubled my efforts. Funny enough they do make all the difference in the world...

Despite the fact it is quite amateurish, the shift toward accuracy helped Dr. Fordyce take me more serious on my offer of creating a reconstruction for him. If I had to venture, though he is far too much a gentleman to have said it out loud, Dr. Fordyce thought I had nothing to offer with my first version. I don't blame him.

This new version showed I could take criticism and feedback, and fix my restoration. Granted not all at once like a pro... However Dr. Fordyce didn't give up on me, and welcomed a third take.

I even took this second edition of the whale and created a very quick and rough "scene" to show that the model could be used in a number of contexts. This intrigued Dr. Fordyce somewhat. Though the whales themselves didn't.

Understandably, Dr. Fordyce, while encouraging of my improvements, was not entirely es tactic about my products. Don't get me wrong, Dr. Fordyce has been nothing but supportive of me in these efforts. If anything he has been overly patient, and honestly the one at fault has been me with my crappy whales...

At least I write this observation in hindsight. The art did get better (I save this for Part: 3 and 4).

One of the big changes in direction that Dr. Fordyce requested was that I model my whale on this skull here.

For those of you who partook in my skull ID challenge last post, this is skull B. Oddly no one guessed it. Skull C, the challenge favourite, though not formally the subject of current restoration project, did play a key role in my early efforts (as already mention). I used Skull C in my flukes banner simply due to having better photographs of it. Skull B is so much larger I have not been able to pull it out for a good photography session... yet hopefully.

Though both skulls are similar, there are still quite a few subtle differences. Some of which I've only managed to correct in my model this month!

A slightly different view of the skull (well actually a cast). Though I've seen the skull (or cast of it) in 3 museums across New Zealand (it is on permanent display in 2 of these), the skull is undescribed and the animal does not have a proper name as of yet.

It seems at moment highly likely this animal is a species of the genus Squalodon, but if not then it is definitely a part of the Squalodontidae family. However the point is at moment it is not current recognized by science, but odds are good that Dr. Fordyce will at some point will be doing a formal study and description of it.

Meaning I have a chance of him considering the use of one or more of my restorations with such a description. That is if I can get my Dolphin correct. So we enter into take: 3.

One of the first major changes I made was to the teeth arrangement. Though I got their essential placement correct, up until this month I had some critical mistakes in the actual teeth themselves. More on that in part 4 of Flukes...
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This was the version I returned to Dr. Fordyce with. You'll note superficially it looks closer to the Squalodon skull. Yet it doesn't quite feel like a whale or dolphin... Which I knew, but not having a lot of experience recreating them I couldn't figure out what was missing.
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Dr. Fordyce acknowledged my improvements, but then sagely summed up the problems I was having with the model. In reference to where my whale's lower jaw connects to the body and skull, Dr. Fordyce noted. "The teeth are much better," he paused. "but the jaws are just wrong. This whole animals looks almost reptilian, how you've recreated it."
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I didn't know what to say. Obviously I'd messed up, and this was still a crap Dolphin.
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Yet in a way I took out of this a compliment. Up until this time I'd only really created and made Dinosaurs and Marine Reptiles. Clearly I was getting good at those, if Dr. Fordyce could pick up on their influence in my Whale.
Of course it was also a huge problem! I'd taken my pre-existing strengths, techniques, and knowledge of reptilian subject matters and squeezed the whale into that mold. I wasn't going to be able to pretend to be a versatile palaeo-artist till I could get past my reptile only skill base...
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Thus teaching me a new key lesson of Palaeo-art!
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Rule #2 of Scientific Restorations:
Do not force a subject into your comfort zone. Take the risk, and abandon what you usually do. Reinvent yourself and your art around each and every new subject.
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So I embarked on the task of abandoning my comfort zone, and tried to learn how to make a whale of my whale! See how that went in part 3...