Showing posts with label Member- Craig Dylke. Show all posts
Showing posts with label Member- Craig Dylke. Show all posts

Tuesday, December 13, 2016

Animation is back

I'm still alive, but have had a few board game gigs (that paid) pop up. I haven't given up on my palaeo-animation project.

I have been discouraged by the difficulty of proper CGI pixar style animation (I'm only the one person, and a hobbyist at that).

As I'm aiming for little lighthearted factoid clips, and not full length products, I've started experimenting with a more 16 bit video game technique, which I think is starting to look cool.

Input is welcome.

Wednesday, March 2, 2016

Tuesday, March 1, 2016

Animated Victorian Dinosaur

My first animation test cylce on Mr. Iguanodon. It is too fast, but if the overall motions slow down, it should move with a sense of bulk and mass.

To my knowledge this is the first time a Waterhouse Dawkins style Dinosaur has been animated. I'm not boasting, I'm legitimately curious. Does anyone know of another time this has been done?



Saturday, February 27, 2016

Waterhouse Hawkins Dinosaur 2

I'm now pretty set on my first animated project. A little more cornball and whacky. I realized probably best to do a one off, rather then tackle a potential series first.

So I'm going with old school Dinosaurs, in a more whimsical project that draws on my interests in palaeo-history.








Wednesday, February 24, 2016

Old School Dinosaur

Forget your feathers vs. no feathers. One of my doodle projects of late, is as old school a reconstruction as you can get ;)

I am thinking about animating him at some point.

Does anyone know of any 3D animated Waterhouse Hawkins style Dinosaurs?

By Craig Dylke

By Craig Dylke

By Craig Dylke

By Craig Dylke

Tuesday, February 23, 2016

Craig's Animation Project- update #3

Been tinkering away on my animated project. I'm narrowing in on my format, and how to communicate some science.

The first step is I've rough recreated my favourite scene from Jurassic World... though when I say favourite one must understand this is very conditional, and only within the context of the film. I found JW to be a very painful waste of time (probably more so than even Jurassic Park 3).

Doc31

Sunday, February 14, 2016

My (Dinosaur Related) Board Game Exploits

As I've mentioned in posts before, I've gone quiet on the palaeo-art front for the past three-ish years as I delved into free lance (and one semi-pro) board game design.

I find this is no longer holding my interest like it did, and that prehistory is starting to beckon (all be it in a new form... aka my upcoming animated project).

Still I thought it'd be worth a post on here to show off some of my prehistoric themed game productions.

You'll note not all these are solely based on my own 3D abilities. I tip my hat to the creators who were kind enough to make their models avaliable via CC liscense. All posts on the amazing collection of work over at 3D Sketchup Warehouse.

I emphasis here, none of my maps were ever for monetary sale... EVER! (Full Disclosure: I have bartered my time putting some of my maps together in exchange for gaming product. Only the Savage Land was such a commission out of these in this post)

So check out my Dinosaur themed maps.

Savage Land
Whole Composition and 3D assets by Craig Dylke

Badlands
Canoe model by Sam..
Army Tent model by Battery519IDA
Camping Tent model by Iain M
All other 3D models, assets and photos by Craig Dylke

Jurassic Park: Raptor's Pen
Raptor Pen model by Tyradoraptor

JP Wrangler Jeep model by Alex89111
Raptor Cage model by Robert Pearce, AIA
The few other models, but definitely the lighting by Craig Dylke 

Jurassic Park: Visitor's Center
JP Explorer Jeep model by ruskofe.54
Jurassic Park Cafeteria Mural by Unknown (if you know who please let me know)
All other models, 3D assets, and textures by Craig Dylke

Jurassic Park: Tyrannosaurus Rex Paddock
JP Explorer Jeep model by ruskofe.54
JP Wrangler Jeep model by Alex89111
T-Rex Paddock Sign model by Francisco O.
JP Electric Fence model by Luca F (with heavy modification by Craig Dylke)
All other models and 3D assets by Craig Dylke

Wednesday, February 10, 2016

Craig's Animation Project part 2

The more I tinker with my animation for potential Dino youtube video projects, the more ideas pop into my head (kind of how Traumador had very varied adventures throughout his tenure).

So while this one isn't directly related, I'm quite happy with it.


I'm starting to think tiny little "real" Jurassic Park sketches would be a good warm up to bigger projects. We'll just have to see.

Enjoy the Dolichorhynchops animation in the meantime ;)

Tuesday, December 29, 2015

Upcoming Palaeo-art Project

After a rather long hiatus (at least 3 years overall) from palaeoart, taking on a moonlighting "career" in the board game industry, I've (Craig) decided to travel back into deep time recreation.

I'm looking into making a series of little educational animations about Dinosaurs and other prehistoric critters as they behave/appear in movies vs. what we know in the fossil record.

As this is just for fun I have no strict deadline set. However I'll post some of my progress up here if people are interested.

I'm also looking for ideas on topics. So far I have (thus the previews posted):
  • Could T-Rex run as fast as a jeep? (the answer being no)
  • Could a "Pteradactyl" carry you off for lunch? (answer no, no again for the actual meant Pteranodon, and worse a Quetzalcoatlus would just eat you for lunch)
  • Could a Mosasaur eat a great White Shark? (answer only a unrealistically large one)
I want the topics posed as questions, and typically shaped or informed by movies/TV show depictions of prehistoric life. Adding an extra dimension of difficulty, I don't want to just cover carnivores (in particular theropods), though I'll do several I'm sure. I just want some variety in what I'm animating/modelling.

I'm not aiming for JP level production values, so this is my intended style and level of detail. Think 3D style Hanna Barbera (hopefully with better writing :P)












Friday, August 28, 2015

I "made" it :P

This is old news, but I'm trying to motivate myself to get back into palaeo-art a bit (since my departure I've started a minorly successful board game art gig).

The Enchodus fish I built for the Dan Varner tribute Gallery was picked up by the Niedersächsisches Landesmuseum Hannover for display in their gallery.

.
So I guess this makes me a true palaeo-artist :P

That is all. Hope to have a new project to share soon.

Sunday, October 28, 2012

What I've been up to lately: Craig

I thought a cool thing to do is call out to our members and readers to send in some of their recent work. It's been a while since we've seen what everyone has been up to outside of the galleries. So please feel free to send us your latest work, palaeo-art or other, to artevolved@gmail.com (or if you have access to the blog also feel free to do your own post)

I've been managing to hammer out the following since the fall begun.







Friday, September 14, 2012

Rare Marine Treat on Symbiartic

For the month of September over on Symbiartic, the art+science blog on the Scientific American Blog Network, my co-blogger and I decided to present a different example of science-art every day.

Today is Craig Dylke's beautiful, quiet, floating-in-blue, A Rare Marine Treat.

© Craig Dylke

Head over, Like on Facebook and comment!  And you can find all of the SciArt of the Day so far here, and follow us on Twitter @symbiartic.

(Thanks Craig for being game to appear on Symbiartic!)

-Glendon Mellow

Wednesday, January 4, 2012

Evolved Encounters: Matt and Craig

We have a long over due ART Evolved encounter, and our first truly international meeting of the artists!


In August of 2011 ART Evolved founder Craig Dylke met up with artist extraordinaire Matt Van Rooijen for pizza in Hobart Australia. This run in takes the record for farthest distance travelled by one party of the encounter (though Craig in a sense was cheating as his wife is from Hobart, Matt's current hometown). Good times were had, and hopefully it will happen again in the future (next time Craig visits the inlaws)

We challenge all you palaeo-artists (AE members and followers alike) if you should encounter another palaeo-artist be sure to record evidence and send it our way (artevolved@gmail.com).

Tuesday, November 29, 2011

Member Bio: Craig Dylke

Craig Dylke

Site Administrator

Craig Dylke is a primary teacher currently working in Hong Kong. He is originally from Alberta, Canada and grew up mere hours away from some of the richest dinosaur fossil fields in the world. Though not formally trained in Palaeontology, Craig spent his childhood pretending to be in prehistory, took as many palaeontology options as possible during university, and spent four years at the Royal Tyrrell Museum of Palaeontology working as a science educator.

Craig's palaeontologic reconstructions are created digitally using the 3D software Carrara. In some pieces the creatures are composited into the artist's own photographs, and in others whole environments were created within the computer. Craig can be commissioned to do reconstructions.

Contact him at fossil3d@gmail.com. As Craig is passionate about science eduaction and outreach, he is willing to do volunteer artistic work for non-profit scientific or educational purposes such as scientific papers. Send him your project's proposal if you are interested in gratis artwork.

Craig has a dedicated porfoilo here, and maintains a blog that includes work in progress reports here.














































Thursday, September 22, 2011

The Cylce of Palaeo-art Mythology

So I'm not quite done with Andrea Cau's 10 Commandments for Palaeo-art.

While I disagreed with many of Mr. Cau's ideas for palaeo-art guideline I left one of his points untouched. It is something we palaeo-artists (and really all palaeontology enthusiasts in general) need to consider when thinking about accuracy in palaeo-art...

This issue being palaeo-art "myths" as Mr. Cau calls them. Alternatively palaeo-art memes as Darren Naish calls them (here, here, and here), or palaeo-art "type specimens" as I called them way back when.

Palaeo-art memes or myths are the artistic phenomenon in which one original artist creates their own version of something prehistoric. Other subsequent artists, due to a lack of other references (or just outright laziness) copy concepts or components of the first piece as though it was a direct source. Suddenly the prehistoric subject is always recreated just like that first artwork. Whether that first artist was (or still is) correct or not.

In his commandments Mr. Cau outlined:

7. Thou shall not create mythology

So there is no confusion on his intended meaning, I provide you with Mr. Cau's definition of "mythology" directly from a comment he made on Stu Pond's post about the commandments.

"When I say "mythology" I mean: unsupported image/idea that the profane can assume uncritically as a scientific knowledge... Since a false/wrong/obsolete/mythological idea in a paleoart image can spread more rapidly than the correct scientific concepts in a (boring) paper, paleart-mediated mythology is very dangerous for scientific progress."

I think there are certainly some very valid points here, and I completely agree with the spirit of what Mr. Cau is saying, so long as the emphasis is placed on the "spread" of an incorrect idea rather than the creation of one!

To me the problem is not the initial idea presented by the first artist in a meme chain. They are not "spreading" a "false/wrong/obsolete" idea, as their first work was original and highly creative. I think the presentation of ideas, whether they right or wrong, is critical in all avenues of life (science and art included). The problem is when people don't check an idea, and as Mr. Cau astutely puts it "uncritically" "assumes" it to be true. This is how we get the "spread" of inaccurate memes, subsequent artists who don't bother to do their own research and rip off the ideas of others.

I'm sure the first artist could explain their rational for their choices. Whether you agree with their logic or not is irrelevant frankly. The point is they made a legitimate creative decision for a reason, and that to me is all that counts. It is the copy cats who when asked why they recreated subject X the way they did can only respond "that's what the other guy(s) did" who we should take to task.

That having been said we should be cautious in our attacks and witch hunting. What is accurate now won't necessarily be tomorrow. Suddenly all our current art could be seen by future artists as some "false/wrong/obsolete" meme. Further more if people through legitimate research arrive at a similar reconstruction, that is totally acceptable.

So where does that leave us when creating new works?

Should we shy away from creating palaeo-art that contain "unsupported" ideas or concepts? Hell no!!! So long as it is a brand new idea, and not something you saw someone else doing. If you are going off someone else's artwork you should also do you're homework.

In a discussion I had with Dr. David Eberth on palaeo-art and reconstructing deep time, he sagely summarized my whole view on the topic (in this approximate "quote" I'm pulling together from my memory...) "Palaeontology is a story based science. We certainly collect and study data, but at the end of that we need to tell a story for it to really make sense. This is both its greatest strength and its greatest weakness. No matter what story we try and tell, due to missing variables or information, we will be unable to ever tell the whole story."

This should be the true view on accuracy in palaeo-art. It can only ever be partial accuracy, no matter what!

The worry I have with focusing on preventing "false/wrong/obsolete" reconstructions and memes, is that we could end up creating even more dangerous myths. Those that are based on supposed facts!

I present a few case studies for your consideration:


My first example is this tutorial piece by Tomozaurus that is aimed at getting artists to feather Dromaeosaurid (raptor) dinosaurs "correctly". I do like his intended take home message, but sadly he frames this completely wrong.

Tomazaurus does fantastic work, check out the rest of his great artwork here, so don't misunderstand the rant I'm about to launch into. I merely take issue with the format of this poster and false impression it creates. While he may of used quotation marks around the word "real" to alert us to the conjecture he engages in about reconstructing a Velociraptor, I feel Tomazaurus (inadvertently) is creating a myth about what we do and don't know about this animal.

The problem are the magic red X's and friendly green check marks. These symbols automatically imply black and white right and wrongs. Yet those do not exist within our scientific knowledge of Velociraptor. I'm sure Tomozaurus meant the X's and check marks ironically or in fun, but speaking as a teacher, these two symbols can carry powerful assertions about absolute correctness (60% of my incidents with parents were caused by disagreements over marking! "X"s in particular can become quite contentious in subjective areas). They should not be used lightly, especially when discussing science!

My issue is there are not many actual scientific facts about how to reconstruct a Velociraptor. The level of detail and commentary we see presented here (especially about soft tissue) is NOT possible! I don't care how much secondary (and soft) supporting evidence there is for his assertions. The point is he is basically making up his Velociraptor as much as anyone else.

Using totally different animals (Microraptor mostly) is not proof of anything about Velociraptor (Microraptor is not even close to being a direct relative of Velociraptor within the Dromaeosaurs)!. All we legitimately know about Velociraptor is it had some sort of large feathers on their arms. That is it! Not even the whole feather, just the quill base stem they've actually found in the fossil record! Yes it makes for a crappy picture, the underside of the arms, but with this format that is all you'd be allowed to show!

Frankly there is absolutely NO science to say the "half-arsed" Velociraptor is incorrect (beyond the point about the hand). The Greyhound/lizard can be said to fair analysis, but this is mostly due to the outright terrible anatomy that doesn't even match the skeleton.

Whether he was aware of it or not, Tomazaurus was essentially attempting to start a myth here. The intentions were noble, but because it was based on half truths (we know Velociraptors had quill knobs on their arms, but not what the feathers actually looked like that alone how far up the body they did or did not extend) and misused science (other feathered therapods) this had the potential to become a super-myth of sorts. Something so plausible sounding (and maybe found to be correct in the future... but don't count your fossils before they are found) that we could start to believe it to be true (without fossils!?!)... Which is just as bad as totally incorrect information becoming a wide spread myth!

My other case involves the dismissal of the unfounded palaeo-art myth/meme of ceratopsian defensive circles (seen above as created by Peter Barnett). However through the case presented in debunking this meme, a new (and not true) myth started to take form...

Ironically this was by Mr. Cau himself, and really illustrates the dangers of trying to directly confront mythology. The issue of defensive circles was raised in the same quote I used earlier from Stu Pond's blog (backlink here)

"When I say "mythology" I mean: unsupported image/idea that the profane can assume uncritically as a scientific knowledge (for example, ceratopsids forming a ring around their youngs when attacked by predators).Since a false/wrong/obsolete/mythological idea in a paleoart image can spread more rapidly than the correct scientific concepts in a (boring) paper, paleart-mediated mythology is very dangerous for scientific progress."

Mr. Cau starts to (accidentally) create a myth in this different comment further down the discussion:
"We know a lot of adult ceratopsians in bone beds, but few juveniles (if none at all) are recovered in these bonebeds. We also know that most of the known dinosaurs had a social system with juvenile and reproductive adults that lived in distinct associations: these facts support the hypothesis that juvenile and adult ceratopsid did not live together... so, the evidence actually reject the defensive ring hypothesis."

In advance I'm certain Mr. Cau was speaking from the best of his knowledge. This is not meant to belittle him, or question his knowledge. Far from it, on subject of Theropods he is one of the best in the business! However theropods and ceratopsians are not the same, and I suspect he can only afford the time to casually read the ceratopsian literature.

As a fan of both Centrosaurine dinosaurs and Taphonomy (the study of how fossils end up being fossils) I am well read up on both topics. I can say with some certainty, that while what Mr. Cau says is empirically true (in the sense of the number of juvie specimens found), the reality of the conclusions he draws are incredibly incorrect! The reason being he has only (accidentally) presented a portion of the data and findings important to Ceratopsian bonebeds. Simply counting the bones isn't enough. You have to take into account how they got there...

If you are to read any of the many papers or articles in the Dinosaur Provincal Park volume on the Centrosaur bonebeds in Alberta by Michael Ryan, Donald Brinkman, and/or David Eberth you would discover that through taphonomic analysis we have found some pretty serious preservational biases in many of these bonebeds that favour larger bone material. Meaning, yes, we get mostly bigger bones from adult animals. Yet despite this bias we still find the remains of juveniles at these sites, which means there had to be juveniles there too. More to the point there had to a lot of them to begin with for the bias being unable to wipe them all the record!

The juveniles material we have found from (Albertan Centrosaurine) sites is so good we've pieced together very complete and comprehensive osteologic series for many Centrosaurine genus solely from material recovered from these bonebeds, as we had animals of all ages to reference. Why would we have animals of all ages together unless they were living in proximity? (though this is not necessarily supporting family groups admittedly, but it is not countering family behaviour either! It does disprove Mr. Cau's statement "juvenile and adult ceratopsid did not live together." Whether it was a family group or something less social, the point is they were living close enough together to end up dead together!)

What does this evidence actually mean? You (and the experts) can (and have) drawn (pun intended :P) all sorts of things from this (I can discuss the literature in comments if people are interested). I think it emphasises how much we have yet to learn on this (or any other) topic, and that artists have an amazing amount of flexibility for palaeo-art that still falls within the factually "limits".

It also emphasises the problems with sorting myths and the truth. Mr. Cau was speaking from what he knew to be true. Yet that truth was missing some key relevant information, which actually meant it was another myth... I hope you see the very real potential for a vicious circle we could find ourselves in worrying about myths.

So I caution us from going after the myths themselves.

Not because the myths or memes themselves shouldn't be snoofed out! Far from it... There is NO reason, despite the evidence that they travelled with their young, that we should depict Ceratopsians defending their young by forming a circle! Our evidence doesn't support it in any way (especially given the herds in question are thought to have been hundreds to thousands of animals large, not something that could or would need to make a circle for defense!)... It is really time for new visual thought experiments on Ceratopsian family behaviour if anything!

I just worry in militant efforts to eradicate myths, we'll create new strains of super-myth based on partial science/fact that will cause even more entrenched damage to palaeo-art than blatantly wrong ideas.

I think rather than target ideas, we target artists and entice them to create new and different ideas. If we all do that, there will be no "spread" of any one idea (wrong or right) as we'll all be generating new ideas and expanding the current state of palaeontology.

That should be the take home message and goal... No more memes or myths, because we're all being original (or well researched) art! (I say well researched as people can come to very similar conclusions with more limited subject matter)

Your thoughts?

(By Craig Dylke)

Friday, September 16, 2011

Andrea Cau's Palaeo-art Commandments

So I'm way behind on things I wanted to say in our recent discussion on accuracy in palaeo-art(funny how a move to Hong Kong with less than 4 days notice can really disrupted everything in your life... this is why I've been pretty quiet as of late if you were wondering by the way!).

I wanted to touch on a tangent of palaeo-art discussion from earlier this year that didn't really take off (which is due to the tremendous year it has been in meta palaeo-art topics!). These are the commandments of palaeo-art...

In his essay, Taylor Reints touched on the "ten commandments of palaeo-art" drafted by Italian blogger extrodinare Andrea Cau. This list of directives is intended for us artists, and they have sat somewhat untouched or discussed within the palaeo-art community beyond David Maas and Stu Pond.

I thought why not throw the spot light on the commandments right now. Do artists need such a code for palaeo-art? More to the point is this code the one we should be using?

In case you don't know the commandments here they are as translated as I could collect. The fact these were originally written in Italian is probably why they were missed or skipped by most. The original set that hit the net in English was very babblefishy, and many of the commandments were unreadable. Hopefully I haven't botched them too bad, and if any of our Italian readership could correct me on mistakes or misinterpretations in the comments that'd be appreciated!




  1. Science is the source of paleoart



  2. Thou shalt have no other reference than the living creatures, because they represent the only available animals; before representing those extinct you must be able to represent the existing



  3. Thou shall not make an idol, model or inspiration out of any paleoart, and you will only be inspired by living creatures



  4. Thou shall not call a work “paleoart” in vain



  5. Thou shall honor anatomy and ecology



  6. Thou shall not plagiarize



  7. Thou shall not create mythology



  8. Thou shall not create false reconstruction



  9. Thou shall not covet thy neighbor’s techniques



  10. Thou shall not desire to impress others


So there they are again. Soak them in and please do let us know your thoughts in the comment section or your own post (send us an email at artevolved@gmail.com with your essay on the topic if you're not a member of the blog). Are these the rules we palaeo-artists should all be following?

For what their worth here is my two cents... I don't think these are particularly helpful. They read to me as a desired rule set imposed by an outsider. While I can understand the motivation behind them, as the one who actually has to follow them I just don't like them at all!

I also really dislike the connection to the 10 commandments. Sure it is a cute literary reference, but I have problems with trying to connect palaeo with something so overtly religious. I'm also not a big fan of dogmatic rule sets. In my opinion THE palaeo-art rule guide should approach the artist like their a descent human being, and talk to them not at them.

Much like David Maas I had problems with 9 and 10 as an artist. Every artist I've ever encountered seeks praise and recognition for and through their work. Otherwise we'd hide it from the world and you won't know we were an artist! I can't see this ever flying in face of artists being some of the greatest attention seekers out there!

Number 9 might suffer from translation issues, but to me the not coveting what other people are doing or how they're doing it doesn't work. I'm going to be using the same techniques recreate prehistoric critters (painting, CGing, sculpting etc). Not being able to copy style is equally meaningless. How different do the pieces have to be? How do you judge? Why does it matter anyways? To me the issue is if I'm copying someone to the point where we're indistinguishable. In that case I'm plagiarizing, and that is a real problem!

Speaking of plagiarism, rule #6 is a pretty no brainer for any creative field (whether it be art or science or whatever), and I don't think we need to codify it. Those who are violating this rule are beyond a simple 10 step set of guidelines in their moral conduct in the first place, and we probably need to engage them a bit more aggressive manner.

Number 4 not calling something Palaeo-art in vain... means what exactly? This verges on scientific snobbery in my opinion. Being palaeo-art does NOT mean something has to be a scientific reconstruction...

Number 2 while I understand an infusion of living analogues is a good thing, misses the point. Fossils should be the number one reference, and the living animals should merely be additional inspiration. Looking through many of the palaeo-art memes that people complain about it is funny how most are due to the artist referencing ONLY a modern animal (here for an example)!Number 3 is okay, but again very preachy. While you shouldn't outright stick to someone else's reconstruction, taking some direction or inspiration from them is fine.

Numbers 7 and 8 I will tackle in my next post. I really am skeptical of this attempted paradigm for palaeo-art (as I'm sure you've noticed over the years!), and I think a proactive approach (rather than retroactive name calling/criticisms) is needed. This I will be getting to in my next post.

I do really like number 1, and it can stay (however I consider any picture or a Dinosaur, no matter how bad based on science if I can tell what it is supposed to be... it is funny how much even terrible pictures still get right)! Number 5 is also a reasonable request (though I don't know if I'd want to REQUIRE it of non-scientific illustrations... and people this can not be over emphasised, there are scientific illustration pieces of palaeo-art, but not all palaeo-art is a scientific illustration!)

These are just my thoughts, and totally feel free to disagree...

Monday, August 15, 2011

The Lights are going on!


Over on Weapon of Mass Imagination I am currently taking on 3D lighting in all its glory and fury... It is a part of my CG art I've never really tackled seriously before, and I'm learning some interesting (and hard) lessons.

I'm engaged in a rather large (and some have rightfully claimed ambitious) attempt to break down 3D lighting to all its various isolated elements and catalogue what each can do. You can visit my current breakdown of ambient lighting here. Other variables of lighting are coming soon.


I've also made some amusing mistakes. Check out the rather silly and sci-fi blooper I got from trying to light this Gorgosaurus here.


There really isn't much point to learning 3D lighting if I have nothing to use it on. So follow my efforts to build up the following scene above from the ground up (quite literally). I'd love feedback on my somewhat unorthodox choice of Dinosaur social behaviour.