Friday, January 29, 2010

creature art; lessons and offerings

As you know, I'm new to paleoart. I work in illustration, animation and concept. A series of weekly creature challenges at cgHub provoked me into writing here. Check out the jelly bubbled broad back here.
What's the difference between creature design and paleoart? At the worst of times, its a film creature that causes laughter instead of fear, because of its obvious inability to exist - or perhaps a life reconstruction that ignores the potential to fascinate an audience and instead opts for dried-out clinical presentation.
What do these disciplines share? Everything from a disciplined observation of anatomy and ecosystem to a imaginative yet responsible creativity in presenting fascinating creatures within a restrictive framework of either scientific knowledge or story plot.

6 comments:

Glendon Mellow said...

Huh? What?

I'll read the text after I stop admiring this fantastic piece of concept art.

'Scuse me.

davidmaas said...

piece(s)
http://cghub.com/forum/showthread.php?t=2077

(Will take a while :-) )

davidmaas said...

oh...
and the Flight of the dying Swiftwings:

http://cghub.com/forum/showthread.php?p=22731#post22731

Brian Blacknick said...

Sharp looking work! I like your design and the coloration you gave the creature.

davidmaas said...

To clarify, that's not mine. That's from Dman3D over at cgHub.
(http://dman3d.cghub.com/)

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