What's the difference between creature design and paleoart? At the worst of times, its a film creature that causes laughter instead of fear, because of its obvious inability to exist - or perhaps a life reconstruction that ignores the potential to fascinate an audience and instead opts for dried-out clinical presentation.
What do these disciplines share? Everything from a disciplined observation of anatomy and ecosystem to a imaginative yet responsible creativity in presenting fascinating creatures within a restrictive framework of either scientific knowledge or story plot.