Tuesday, December 13, 2016

Animation is back

I'm still alive, but have had a few board game gigs (that paid) pop up. I haven't given up on my palaeo-animation project.

I have been discouraged by the difficulty of proper CGI pixar style animation (I'm only the one person, and a hobbyist at that).

As I'm aiming for little lighthearted factoid clips, and not full length products, I've started experimenting with a more 16 bit video game technique, which I think is starting to look cool.

Input is welcome.